<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6240674274191971157</id><updated>2012-02-09T09:00:15.632-08:00</updated><category term='Unreal Tournament 3 UT3 UnrealEd DavoX level design isolatedgrounds isolated grounds'/><category term='Unreal Tournament 3 UT3 UnrealEd DavoX level design kauthenak dm deathmatch mapping map'/><category term='freerunner mod davox deeperthought eduke32 build engine portfolio'/><title type='text'>DavoX's PortFolio</title><subtitle type='html'>Leonardo Pellegrini's Level design Portfolio.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://davoxrealms.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://davoxrealms.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Leonardo Pellegrini</name><uri>http://www.blogger.com/profile/02509306268796642817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6240674274191971157.post-2799202028817210282</id><published>2012-01-30T20:33:00.002-08:00</published><updated>2012-02-09T09:00:15.646-08:00</updated><title type='text'>Sifteo!</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-f4Hyx5czJ-c/TydvyEMHtHI/AAAAAAAAAGg/62GFa4Ujkt0/s1600/icon.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 304px; height: 304px;" src="http://1.bp.blogspot.com/-f4Hyx5czJ-c/TydvyEMHtHI/AAAAAAAAAGg/62GFa4Ujkt0/s400/icon.gif" alt="" id="BLOGGER_PHOTO_ID_5703650358996743282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-NGCdF9Ldp9E/TydvybtVIrI/AAAAAAAAAGw/dC91Hdni_hU/s1600/Sifteo-Gaming-Cubes.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 317px;" src="http://4.bp.blogspot.com/-NGCdF9Ldp9E/TydvybtVIrI/AAAAAAAAAGw/dC91Hdni_hU/s400/Sifteo-Gaming-Cubes.jpg" alt="" id="BLOGGER_PHOTO_ID_5703650365310050994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Right now finished making 84 levels for an unnanounced game for this great platform. The cubes are so fun!&lt;br /&gt;&lt;br /&gt;I Can't wait to give out the details when I'm allowed, stay tuned!.&lt;br /&gt;&lt;br /&gt;P.D: Please note that the game I worked on is NOT the one in the picture!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6240674274191971157-2799202028817210282?l=davoxrealms.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://davoxrealms.blogspot.com/feeds/2799202028817210282/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6240674274191971157&amp;postID=2799202028817210282' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/2799202028817210282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/2799202028817210282'/><link rel='alternate' type='text/html' href='http://davoxrealms.blogspot.com/2012/01/sifteo.html' title='Sifteo!'/><author><name>Leonardo Pellegrini</name><uri>http://www.blogger.com/profile/02509306268796642817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-f4Hyx5czJ-c/TydvyEMHtHI/AAAAAAAAAGg/62GFa4Ujkt0/s72-c/icon.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6240674274191971157.post-6959551895115162299</id><published>2011-09-27T13:04:00.001-07:00</published><updated>2011-09-27T13:27:44.770-07:00</updated><title type='text'>Protocol FPS for Wii Ware</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Screenshots of my latest work:&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/-C82nB2J-0E0/ToIxMGRe-0I/AAAAAAAAAFo/t0LCTQZNDAo/s1600/PROTO7.PNG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 212px;" src="http://3.bp.blogspot.com/-C82nB2J-0E0/ToIxMGRe-0I/AAAAAAAAAFo/t0LCTQZNDAo/s400/PROTO7.PNG" border="0" alt="" id="BLOGGER_PHOTO_ID_5657138165842901826" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-BmWa5i8t5TI/ToIxL4a18jI/AAAAAAAAAFg/kKvbRFr2AWw/s1600/PROTO6.PNG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 215px;" src="http://1.bp.blogspot.com/-BmWa5i8t5TI/ToIxL4a18jI/AAAAAAAAAFg/kKvbRFr2AWw/s400/PROTO6.PNG" border="0" alt="" id="BLOGGER_PHOTO_ID_5657138162124059186" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-v6FTOtcxKII/ToIxMVOPeFI/AAAAAAAAAFw/iDs4sfvykI4/s1600/PROTO8.PNG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 211px;" src="http://1.bp.blogspot.com/-v6FTOtcxKII/ToIxMVOPeFI/AAAAAAAAAFw/iDs4sfvykI4/s400/PROTO8.PNG" border="0" alt="" id="BLOGGER_PHOTO_ID_5657138169855834194" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/-y2BtlNTeuDY/ToIv1Ri8ctI/AAAAAAAAAFQ/70bDTykoFDo/s1600/PROTO4.PNG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 211px;" src="http://2.bp.blogspot.com/-y2BtlNTeuDY/ToIv1Ri8ctI/AAAAAAAAAFQ/70bDTykoFDo/s400/PROTO4.PNG" border="0" alt="" id="BLOGGER_PHOTO_ID_5657136674220307154" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-2q7mwNR1GTU/ToIv1nOiBtI/AAAAAAAAAFY/88MKJ9gN9yA/s1600/PROTO5.PNG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 301px;" src="http://1.bp.blogspot.com/-2q7mwNR1GTU/ToIv1nOiBtI/AAAAAAAAAFY/88MKJ9gN9yA/s400/PROTO5.PNG" border="0" alt="" id="BLOGGER_PHOTO_ID_5657136680040269522" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-A1Limq-NZG0/ToIv1LcsmcI/AAAAAAAAAFI/HVFbLXKQi80/s1600/PROTO3.PNG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 209px;" src="http://1.bp.blogspot.com/-A1Limq-NZG0/ToIv1LcsmcI/AAAAAAAAAFI/HVFbLXKQi80/s400/PROTO3.PNG" border="0" alt="" id="BLOGGER_PHOTO_ID_5657136672583489986" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-XIPyGkZ2VS4/ToIv0yDW3oI/AAAAAAAAAFA/EtKEZjr7pIE/s1600/PROTO2.PNG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 211px;" src="http://2.bp.blogspot.com/-XIPyGkZ2VS4/ToIv0yDW3oI/AAAAAAAAAFA/EtKEZjr7pIE/s400/PROTO2.PNG" border="0" alt="" id="BLOGGER_PHOTO_ID_5657136665766321794" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-o7pVQJwqPfg/ToIv0t3A7LI/AAAAAAAAAE4/E5Di5ZG2g6A/s1600/PROTO1.PNG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 211px;" src="http://3.bp.blogspot.com/-o7pVQJwqPfg/ToIv0t3A7LI/AAAAAAAAAE4/E5Di5ZG2g6A/s400/PROTO1.PNG" border="0" alt="" id="BLOGGER_PHOTO_ID_5657136664640810162" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6240674274191971157-6959551895115162299?l=davoxrealms.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://davoxrealms.blogspot.com/feeds/6959551895115162299/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6240674274191971157&amp;postID=6959551895115162299' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/6959551895115162299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/6959551895115162299'/><link rel='alternate' type='text/html' href='http://davoxrealms.blogspot.com/2011/09/protocol-fps-for-wii-ware.html' title='Protocol FPS for Wii Ware'/><author><name>Leonardo Pellegrini</name><uri>http://www.blogger.com/profile/02509306268796642817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-C82nB2J-0E0/ToIxMGRe-0I/AAAAAAAAAFo/t0LCTQZNDAo/s72-c/PROTO7.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6240674274191971157.post-1223840069591118827</id><published>2011-08-27T17:36:00.000-07:00</published><updated>2012-01-30T20:32:29.308-08:00</updated><title type='text'>Sponge Bob!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-hE2cfs7t1hM/TlmO1iJ5YfI/AAAAAAAAAEw/v7wykfTsvMM/s1600/spongebob_037.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 395px; height: 400px;" src="http://3.bp.blogspot.com/-hE2cfs7t1hM/TlmO1iJ5YfI/AAAAAAAAAEw/v7wykfTsvMM/s400/spongebob_037.jpg" alt="" id="BLOGGER_PHOTO_ID_5645700658238153202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Currently finished making all 30 levels of a SpongeBob's related game for a Nintendo DS title.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;30 levels were made using 2D sidescrolling and Isometric methods.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;240 variations of these levels were made in order to include 10 different Victory conditions for each map.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;XML scripting modifications for balancing and editing of object locations within the game area.&lt;br /&gt;&lt;br /&gt;Here are some Screenshots! (Watch on youtube for better appreciation!)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-1gnmHcR5AWI/TyduX-7rEpI/AAAAAAAAAF8/1U1UU-FzkdU/s1600/_-SpongeBob-Squarepants-Surf-Skate-Roadtrip-DS-_.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/-1gnmHcR5AWI/TyduX-7rEpI/AAAAAAAAAF8/1U1UU-FzkdU/s400/_-SpongeBob-Squarepants-Surf-Skate-Roadtrip-DS-_.jpg" alt="" id="BLOGGER_PHOTO_ID_5703648811397354130" border="0" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-9-u-b10pJHo/TyduYHA1PQI/AAAAAAAAAGE/mRn8a5zjiUU/s1600/2095623-ds1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 241px;" src="http://3.bp.blogspot.com/-9-u-b10pJHo/TyduYHA1PQI/AAAAAAAAAGE/mRn8a5zjiUU/s400/2095623-ds1.jpg" alt="" id="BLOGGER_PHOTO_ID_5703648813566475522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-HhgtcoCTmKs/TyduYEMnt4I/AAAAAAAAAGU/875EyxuIa7k/s1600/Screen-shot-2011-12-06-at-8.35.08-AM.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 290px;" src="http://1.bp.blogspot.com/-HhgtcoCTmKs/TyduYEMnt4I/AAAAAAAAAGU/875EyxuIa7k/s400/Screen-shot-2011-12-06-at-8.35.08-AM.png" alt="" id="BLOGGER_PHOTO_ID_5703648812810614658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6240674274191971157-1223840069591118827?l=davoxrealms.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://davoxrealms.blogspot.com/feeds/1223840069591118827/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6240674274191971157&amp;postID=1223840069591118827' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/1223840069591118827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/1223840069591118827'/><link rel='alternate' type='text/html' href='http://davoxrealms.blogspot.com/2011/08/sponge-bob.html' title='Sponge Bob!'/><author><name>Leonardo Pellegrini</name><uri>http://www.blogger.com/profile/02509306268796642817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-hE2cfs7t1hM/TlmO1iJ5YfI/AAAAAAAAAEw/v7wykfTsvMM/s72-c/spongebob_037.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6240674274191971157.post-3917860079125638449</id><published>2011-04-19T07:20:00.000-07:00</published><updated>2011-08-27T17:49:54.035-07:00</updated><title type='text'>Right now working on Wii Ware First Person Shooter "Protocol"</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-8xrtJCYbqZo/Ta2bl9EXlfI/AAAAAAAAAEk/GEBYn8Q2qzI/s1600/Logo-Protocol01.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 214px;" src="http://2.bp.blogspot.com/-8xrtJCYbqZo/Ta2bl9EXlfI/AAAAAAAAAEk/GEBYn8Q2qzI/s400/Logo-Protocol01.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5597300988241745394" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Worked for the timespan of over a year and Half all 15 the levels of a new FPS for WiiWare, called&lt;b&gt; Protocol&lt;/b&gt; for Sabarasa Entertainment.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is how I worked on them:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Drawn some sketches on paper in order to note down the basic elements of the maps, item locations, strategic positions, balanced gameplay if a map was to be team based, etc.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Made the basic BSP shapes in order to get the feel for the map and it's surroundings.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Once the map's been tested and approved I moved onto texture application, items, spawn point fine tuning.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After a map was finished, further testing and modification was made until I felt satisfied with it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The game's been featured at Nintendo Power Magazine and Some levels can be seen in the mag scans (I can't show actual screenshots yet until the game ships!):&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.nintendolife.com/forums/wiiware/protocol_impressions"&gt;http://www.nintendolife.com/forums/wiiware/protocol_impressions&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I hope you like it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also Checkout Sabarasa Entertainment's Website for a brief description of this game:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;http://www.sabarasa.com&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6240674274191971157-3917860079125638449?l=davoxrealms.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://davoxrealms.blogspot.com/feeds/3917860079125638449/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6240674274191971157&amp;postID=3917860079125638449' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/3917860079125638449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/3917860079125638449'/><link rel='alternate' type='text/html' href='http://davoxrealms.blogspot.com/2011/04/right-now-working-on-wii-ware-first.html' title='Right now working on Wii Ware First Person Shooter &quot;Protocol&quot;'/><author><name>Leonardo Pellegrini</name><uri>http://www.blogger.com/profile/02509306268796642817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-8xrtJCYbqZo/Ta2bl9EXlfI/AAAAAAAAAEk/GEBYn8Q2qzI/s72-c/Logo-Protocol01.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6240674274191971157.post-8292364905906182841</id><published>2008-09-08T05:53:00.000-07:00</published><updated>2008-09-15T19:27:24.899-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament 3 UT3 UnrealEd DavoX level design kauthenak dm deathmatch mapping map'/><title type='text'>DM-Kauthenak for UT3 FINISHED</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_oN8foCHOGDs/SM0E5sHMF2I/AAAAAAAAACw/XCgPCa8sYrY/s1600-h/ScreenShot00002.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5245854530096863074" style="CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_oN8foCHOGDs/SM0E5sHMF2I/AAAAAAAAACw/XCgPCa8sYrY/s400/ScreenShot00002.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_oN8foCHOGDs/SM0E5nrOGZI/AAAAAAAAAC4/dczUd2Ksi6g/s1600-h/ScreenShot00007.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5245854528905812370" style="CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_oN8foCHOGDs/SM0E5nrOGZI/AAAAAAAAAC4/dczUd2Ksi6g/s400/ScreenShot00007.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_oN8foCHOGDs/SM0E5z2l17I/AAAAAAAAADA/soQXvzj-Wbg/s1600-h/ScreenShot00001.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5245854532174731186" style="CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_oN8foCHOGDs/SM0E5z2l17I/AAAAAAAAADA/soQXvzj-Wbg/s400/ScreenShot00001.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_oN8foCHOGDs/SM0E51mCrQI/AAAAAAAAADI/LfdhURjf0Ow/s1600-h/ScreenShot00000.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5245854532642188546" style="CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_oN8foCHOGDs/SM0E51mCrQI/AAAAAAAAADI/LfdhURjf0Ow/s400/ScreenShot00000.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_oN8foCHOGDs/SM0E6KeviOI/AAAAAAAAADQ/uIbHngbeqXQ/s1600-h/ScreenShot00004.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5245854538248718562" style="CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_oN8foCHOGDs/SM0E6KeviOI/AAAAAAAAADQ/uIbHngbeqXQ/s400/ScreenShot00004.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_oN8foCHOGDs/SMUi-qaxJOI/AAAAAAAAACQ/5c7CAPGRcRs/s1600-h/Kau1.png"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_oN8foCHOGDs/SMUi_LJX09I/AAAAAAAAACY/Ho1tq3FAD2g/s1600-h/kau2.png"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_oN8foCHOGDs/SMUi_1BbviI/AAAAAAAAACg/4bMzDn-bfDg/s1600-h/Kau3.png"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_oN8foCHOGDs/SMUjATs0yrI/AAAAAAAAACo/sm-EdHW2RkE/s1600-h/kau4.png"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;This is my newest map, DM-Kauthenak for Unreal Tournament 3. It's been completed in the timespan of 2 weeks. I hope you enjoy it.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Download link:&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://rapidshare.com/files/145180277/dm-kauthenak.rar"&gt;http://rapidshare.com/files/145180277/dm-kauthenak.rar&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6240674274191971157-8292364905906182841?l=davoxrealms.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://davoxrealms.blogspot.com/feeds/8292364905906182841/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6240674274191971157&amp;postID=8292364905906182841' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/8292364905906182841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/8292364905906182841'/><link rel='alternate' type='text/html' href='http://davoxrealms.blogspot.com/2008/09/dm-kauthenak-for-ut3-in-progress.html' title='DM-Kauthenak for UT3 FINISHED'/><author><name>Leonardo Pellegrini</name><uri>http://www.blogger.com/profile/02509306268796642817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_oN8foCHOGDs/SM0E5sHMF2I/AAAAAAAAACw/XCgPCa8sYrY/s72-c/ScreenShot00002.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6240674274191971157.post-4121681400565595606</id><published>2008-07-15T15:46:00.000-07:00</published><updated>2008-08-31T02:39:17.367-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament 3 UT3 UnrealEd DavoX level design isolatedgrounds isolated grounds'/><title type='text'>CTF-Isolated_Grounds for UT3</title><content type='html'>&lt;a href="http://img501.imageshack.us/img501/2087/screen1cf0.png"&gt;&lt;img style="WIDTH: 400px; CURSOR: hand" alt="" src="http://img501.imageshack.us/img501/2087/screen1cf0.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img247.imageshack.us/img247/5144/screen2xy0.png"&gt;&lt;img style="WIDTH: 400px; CURSOR: hand" alt="" src="http://img247.imageshack.us/img247/5144/screen2xy0.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://img247.imageshack.us/img247/5638/screen3cy1.png"&gt;&lt;img style="WIDTH: 400px; CURSOR: hand" alt="" src="http://img247.imageshack.us/img247/5638/screen3cy1.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Map completed!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;CTF-Isolated_Grounds is a Capture The Flag map for Unreal Tournament 3 and has been made in the timelapse of 1 month. &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;Please download through the following link:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/141455080/CTF-Isolated_Grounds.rar.html"&gt;http://rapidshare.com/files/141455080/CTF-Isolated_Grounds.rar.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6240674274191971157-4121681400565595606?l=davoxrealms.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://davoxrealms.blogspot.com/feeds/4121681400565595606/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6240674274191971157&amp;postID=4121681400565595606' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/4121681400565595606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/4121681400565595606'/><link rel='alternate' type='text/html' href='http://davoxrealms.blogspot.com/2008/07/dm-isolatedgrounds-for-ut3.html' title='CTF-Isolated_Grounds for UT3'/><author><name>Leonardo Pellegrini</name><uri>http://www.blogger.com/profile/02509306268796642817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6240674274191971157.post-4766878099681630958</id><published>2008-06-21T11:38:00.000-07:00</published><updated>2008-06-21T11:43:55.883-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='freerunner mod davox deeperthought eduke32 build engine portfolio'/><title type='text'>FreeRunner "Parkour" Mod. Level Design By "DavoX"</title><content type='html'>&lt;a href="http://bp1.blogger.com/_oN8foCHOGDs/SF1Ll0qnPsI/AAAAAAAAAA0/6iFBdjal50A/s1600-h/capt0003.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5214407056729521858" style="CURSOR: hand" alt="" src="http://bp1.blogger.com/_oN8foCHOGDs/SF1Ll0qnPsI/AAAAAAAAAA0/6iFBdjal50A/s400/capt0003.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_oN8foCHOGDs/SF1LmEqnPtI/AAAAAAAAAA8/bs0eCGDMCwA/s1600-h/capt0004.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5214407061024489170" style="CURSOR: hand" alt="" src="http://bp2.blogger.com/_oN8foCHOGDs/SF1LmEqnPtI/AAAAAAAAAA8/bs0eCGDMCwA/s400/capt0004.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_oN8foCHOGDs/SF1LmEqnPuI/AAAAAAAAABE/Iukzqa5RjQU/s1600-h/capt0006.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5214407061024489186" style="CURSOR: hand" alt="" src="http://bp2.blogger.com/_oN8foCHOGDs/SF1LmEqnPuI/AAAAAAAAABE/Iukzqa5RjQU/s400/capt0006.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp3.blogger.com/_oN8foCHOGDs/SF1LmUqnPvI/AAAAAAAAABM/mECY8Rp4PVk/s1600-h/capt0010.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5214407065319456498" style="CURSOR: hand" alt="" src="http://bp3.blogger.com/_oN8foCHOGDs/SF1LmUqnPvI/AAAAAAAAABM/mECY8Rp4PVk/s400/capt0010.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;7 maps made in 2 months, next step is the polishing phase and adding details to the environment. Special care has been taken on FrameRate issues.. Framerate has to be really smooth for this kind of gameplay mechanic.&lt;br /&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt;Maps have a wide range of varied themes, as the mod features different arenas for the player to fight his way out. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6240674274191971157-4766878099681630958?l=davoxrealms.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://davoxrealms.blogspot.com/feeds/4766878099681630958/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6240674274191971157&amp;postID=4766878099681630958' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/4766878099681630958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/4766878099681630958'/><link rel='alternate' type='text/html' href='http://davoxrealms.blogspot.com/2008/06/freerunner-parkour-mod-level-design-by.html' title='FreeRunner &quot;Parkour&quot; Mod. Level Design By &quot;DavoX&quot;'/><author><name>Leonardo Pellegrini</name><uri>http://www.blogger.com/profile/02509306268796642817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_oN8foCHOGDs/SF1Ll0qnPsI/AAAAAAAAAA0/6iFBdjal50A/s72-c/capt0003.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6240674274191971157.post-1550740892255678611</id><published>2008-06-21T11:37:00.000-07:00</published><updated>2008-06-21T11:38:53.601-07:00</updated><title type='text'>Paradise Worlds Mod by "DavoX" Using 3DRealms "Build" Engine.</title><content type='html'>&lt;a href="http://bp1.blogger.com/_oN8foCHOGDs/SF1Kr0qnPqI/AAAAAAAAAAk/1vG8uRoyGoU/s1600-h/Paraworld2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5214406060297109154" style="CURSOR: hand" alt="" src="http://bp1.blogger.com/_oN8foCHOGDs/SF1Kr0qnPqI/AAAAAAAAAAk/1vG8uRoyGoU/s400/Paraworld2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://bp2.blogger.com/_oN8foCHOGDs/SF1KsEqnPrI/AAAAAAAAAAs/qOEkCf_k1EU/s1600-h/Paraworld.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5214406064592076466" style="CURSOR: hand" alt="" src="http://bp2.blogger.com/_oN8foCHOGDs/SF1KsEqnPrI/AAAAAAAAAAs/qOEkCf_k1EU/s400/Paraworld.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6240674274191971157-1550740892255678611?l=davoxrealms.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://davoxrealms.blogspot.com/feeds/1550740892255678611/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6240674274191971157&amp;postID=1550740892255678611' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/1550740892255678611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6240674274191971157/posts/default/1550740892255678611'/><link rel='alternate' type='text/html' href='http://davoxrealms.blogspot.com/2008/06/paradise-worlds-mod-by-davox-using.html' title='Paradise Worlds Mod by &quot;DavoX&quot; Using 3DRealms &quot;Build&quot; Engine.'/><author><name>Leonardo Pellegrini</name><uri>http://www.blogger.com/profile/02509306268796642817</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_oN8foCHOGDs/SF1Kr0qnPqI/AAAAAAAAAAk/1vG8uRoyGoU/s72-c/Paraworld2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
