martes, 23 de abril de 2013
lunes, 30 de enero de 2012
martes, 27 de septiembre de 2011
sábado, 27 de agosto de 2011
Currently finished making all 30 levels of a SpongeBob's related game for a Nintendo DS title.
30 levels were made using 2D sidescrolling and Isometric methods.
240 variations of these levels were made in order to include 10 different Victory conditions for each map.
martes, 19 de abril de 2011
Worked for the timespan of over a year and Half all 15 the levels of a new FPS for WiiWare, called Protocol for Sabarasa Entertainment.
This is how I worked on them:
Drawn some sketches on paper in order to note down the basic elements of the maps, item locations, strategic positions, balanced gameplay if a map was to be team based, etc.
Made the basic BSP shapes in order to get the feel for the map and it's surroundings.
Once the map's been tested and approved I moved onto texture application, items, spawn point fine tuning.
After a map was finished, further testing and modification was made until I felt satisfied with it.
The game's been featured at Nintendo Power Magazine and Some levels can be seen in the mag scans (I can't show actual screenshots yet until the game ships!):
I hope you like it.
Also Checkout Sabarasa Entertainment's Website for a brief description of this game:
lunes, 8 de septiembre de 2008
This is my newest map, DM-Kauthenak for Unreal Tournament 3. It's been completed in the timespan of 2 weeks. I hope you enjoy it.
martes, 15 de julio de 2008
CTF-Isolated_Grounds is a Capture The Flag map for Unreal Tournament 3 and has been made in the timelapse of 1 month.
Please download through the following link: