miércoles, 6 de mayo de 2015

Hired for 3DRealms / Interceptor unannounced title

As Freelance Level Designer

domingo, 29 de marzo de 2015

The other guys

Hired as Game designer on the social games company "The Other Guys"


Responsible for a similar game of their own like "Journals of the Unknown"

The game I'm working on is called "The Lost Detective" and is coming soon.

My job is to Design the script of the game, dialogs, special mentions, new cases, characters, hidden objects scenes. Also planning new episodes, seasons, etc...

martes, 23 de abril de 2013

Bug Bound! for Sifteo Cubes.

All 84 levels of the game made by me.


lunes, 30 de enero de 2012


Right now finished making 84 levels for an unnanounced game for this great platform. The cubes are so fun!

I Can't wait to give out the details when I'm allowed, stay tuned!.

P.D: Please note that the game I worked on is NOT the one in the picture!

martes, 27 de septiembre de 2011

sábado, 27 de agosto de 2011

Sponge Bob!

Currently finished making all 30 levels of a SpongeBob's related game for a Nintendo DS title.

30 levels were made using 2D sidescrolling and Isometric methods.

240 variations of these levels were made in order to include 10 different Victory conditions for each map.

XML scripting modifications for balancing and editing of object locations within the game area.

Here are some Screenshots! (Watch on youtube for better appreciation!)

martes, 19 de abril de 2011

Right now working on Wii Ware First Person Shooter "Protocol"

Worked for the timespan of over a year and Half all 15 the levels of a new FPS for WiiWare, called Protocol for Sabarasa Entertainment.

This is how I worked on them:

Drawn some sketches on paper in order to note down the basic elements of the maps, item locations, strategic positions, balanced gameplay if a map was to be team based, etc.

Made the basic BSP shapes in order to get the feel for the map and it's surroundings.

Once the map's been tested and approved I moved onto texture application, items, spawn point fine tuning.

After a map was finished, further testing and modification was made until I felt satisfied with it.

The game's been featured at Nintendo Power Magazine and Some levels can be seen in the mag scans (I can't show actual screenshots yet until the game ships!):

I hope you like it.

Also Checkout Sabarasa Entertainment's Website for a brief description of this game: